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NilkinsGraphics
Resources
ShaderResource.h
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// ShaderResource.h
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//
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namespace
nkGraphics
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{
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class
DLL_GRAPHICS_EXPORT
ShaderResource
:
public
Resource
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{
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public :
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ShaderResource
() ;
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~ShaderResource
() ;
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virtual
void
activate
(
SHADER_TYPE
shaderStage,
unsigned
int
slot) = 0 ;
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} ;
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}
nkGraphics::ShaderResource::~ShaderResource
~ShaderResource()
nkGraphics::SHADER_TYPE
SHADER_TYPE
Available shader types.
Definition:
DxDefinesWrapper.h:511
nkGraphics::ShaderResource::ShaderResource
ShaderResource()
nkGraphics::Resource
Base class for a resource in the component.
Definition:
Resource.h:12
nkGraphics::ShaderResource::activate
virtual void activate(SHADER_TYPE shaderStage, unsigned int slot)=0
nkGraphics
Encompasses all API of component NilkinsGraphics.
Definition:
BoundingBox.h:7
nkGraphics::ShaderResource
Base class for shader resources. Those are resources that can be fed to a Shader.
Definition:
ShaderResource.h:12
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